Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Nightgaunt
Nightgaunts are minor flying demons that are attracted to places where the dead rest.
Treat Nightguants as spellcasters; use spells such as Silence and Magic Shield when you encounter them in large groups. Powerful Fire and Cold spells are useful to soften these demons so they can be dispatched swiftly by your fighters. Summoning spells are also useful.
Enemy Statistics
Level |
5 |
Type |
Demon |
Hit Points |
30 - 50 |
Stamina |
108 - 164 |
Experience |
3 535 |
Strength |
12 |
Intelligence |
12 |
Dexterity |
14 |
Speed |
15 |
Battle Statistics
Quantity |
4 - 7 |
Armour (AC) |
+5 |
Armour Modifiers |
None |
Evasion |
+5 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
18 |
Attacks |
1 |
Swings |
1 - 2 |
Physical Attacks
Claw |
Grab |
Kick |
Magical Attacks
15% |
|
15% |
|
15% |
|
10% |
|
10% |
|
10% |
|
10% |
|
5% |
|
5% |
|
5% |
|
Total Cast Frequency 65% |
Resistances
50% |
|
50% |
|
50% |
|
0% |
|
50% |
|
75% |
|
35% |
|
50% |
|
35% |
|
50% |
|
50% |
|
50% |
|
75% |
Battle Spoils
100 - 300 Gold |
|
Random Scroll |
20% |
Random Potion |
15% |
Companions
30% |
Locations