Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Nightgaunt

Nightgaunts are minor flying demons that are attracted to places where the dead rest.

Treat Nightguants as spellcasters; use spells such as Silence and Magic Shield when you encounter them in large groups. Powerful Fire and Cold spells are useful to soften these demons so they can be dispatched swiftly by your fighters. Summoning spells are also useful.

Enemy Statistics

Level

5

Type

Demon

Hit Points

30 - 50

Stamina

108 - 164

Experience

3 535

Strength

12

Intelligence

12

Dexterity

14

Speed

15

Battle Statistics

Quantity

4 - 7

Armour (AC)

+5

Armour Modifiers

None

Evasion

+5

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

1

Swings

1 - 2

Physical Attacks

Claw
2 - 8 Damage
Short Range

Grab
3 - 6 Damage
Short Range

Kick
1 - 10 Damage
Short Range

Magical Attacks

Energy Blast

15%

Chilling Touch

15%

Slow

15%

Magic Missile

10%

Sleep

10%

Terror

10%

Blinding Flash

10%

Web

5%

Weaken

5%

Itching Skin

5%

Total Cast Frequency 65%

Resistances

Acid

50%

Air

50%

Cold

50%

Death

0%

Fire

50%

Hypnosis

75%

Lifeforce

35%

Light

50%

Magic

35%

Missiles

50%

Paralysis

50%

Poison

50%

Psionic

75%

Battle Spoils

100 - 300 Gold

 

Random Scroll

20%

Random Potion

15%

 

Companions

Nightgaunt

30%

 

Locations

Hall of the Dead
The River Styx

 

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