Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Keeper of Crystal

The Keeper of Crystal is the deadliest and most skilled of the Mind Flayers.

Mental spells are the most difficult to defend against, and Silence and Anti-Magic are useless due to its resistance. The Illusion spell can also create more powerful allies to make your fight more challenging. They are vulnerable to Acid, Fire and Missile attacks, so use that to your advantage to defeat them fast.

Enemy Statistics

Level

18

Type

Psionic

Hit Points

90 - 144

Stamina

212 - 344

Experience

65 329

Strength

14

Intelligence

24

Dexterity

14

Speed

18

Battle Statistics

Quantity

1

Armour (AC)

+4 to +6

Armour Modifiers

None

Evasion

+6

Special Defence

Blinks

HP Regeneration

4

Initiative

18

Attacks

1

Swings

1

Physical Attacks

Punch
1 - 4 Damage
Short Range

Magical Attacks

Psionic Blast

40%

Illusion

20%

Death

15%

Mental Attack

15%

Mind Flay

10%

Total Cast Frequency 98%

Resistances

Acid

15%

Air

95%

Cold

65%

Death

125%

Fire

15%

Hypnosis

125%

Lifeforce

125%

Light

125%

Magic

125%

Missiles

15%

Paralysis

35%

Poison

75%

Psionic

125%

Battle Spoils

100 - 200 Gold

 

Robes (L)

 

Robes (U)

 

Random Amulet, Ring, Ankh

50%

PK Crystals

10%

 

Companions

Mind Flayers

100%

 

Locations

Temple of Ramm

 

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