Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Priestess

Priestesses are powerful Amazulu who wield magical priest spells that can either assist their allies, or decimate their foes.

They can be extremely deadly. They favour casting spells over attacking with their staff, so prepare for plenty of magic damage. Silence and Magic Sheild are really helpful. Area-attack spells are also useful when encountering these foes.

Enemy Statistics

Level

5

Type

Priest

Hit Points

25 - 35

Stamina

99 - 171

Experience

3 260

Strength

9

Intelligence

14

Dexterity

12

Speed

10

Battle Statistics

Quantity

2 - 4

Armour (AC)

+5

Armour Modifiers

None

Evasion

+7

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

1

Swings

1

Physical Attacks

Bash Staff
1 - 5 Damage
Short Range

Magical Attacks

Poison Gas

15%

Blades

15%

Bless

15%

Heal Wounds

10%

Make Wounds

10%

Charm

10%

Hold Monsters

10%

Silence

10%

Haste

5%

Total Cast Frequency 95%

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

50%

Lifeforce

0%

Light

0%

Magic

25%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle Spoils

50 - 100 Gold

 

Random Potion

15%

Random Scroll

15%

 

Companions

Amazulu

30%

Amazulu Archer

30%

 

Locations

Amazulu Pyramid

 

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