Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Make Wounds

Make Wounds invokes divine power to inflict bodily harm to one target.

Spell Statistics

Level

1

Mana Cost

3

Sphere

Magic

Resistance

Magic

School

Priest
(Theology)

Type

Harmful

Target

1 Enemy

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

None

Spell Effects

Power Level 1
1 - 8 Damage

Power Level 2
2 - 16 Damage

Power Level 3
3 - 24 Damage

Power Level 4
4 - 32 Damage

Power Level 5
5 - 40 Damage

Power Level 6
6 - 48 Damage

 

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