Spells
Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.
There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.
Anti-Magic
Anti-Magic creates a magical barrier around a group of enemies, which may cause a spell to fizzle out of backfire. The strength of the barrier is relative to the Anti-Magic power level and the spell cast by the enemy.
Spell Statistics
Level |
5 |
Mana Cost |
7 |
Sphere |
Magic |
Resistance |
N/A |
School |
Mage |
Type |
Impeding |
Target |
Enemy Group |
Can Fizzle |
Yes |
Can Backfire |
No |
Enchanted Items
Book of Anti-Magic |
Spell Effects
Random Chance for Spell Failure |
Power Level 1 |
Power Level 2 |
Power Level 3 |
Power Level 4 |
Power Level 5 |
Power Level 6 |