Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Blink

Blink allows the caster to disappear randomly for a brief time in combat. While "blinked out," the target cannot be damaged by any means as they will not exist.

Spell Statistics

Level

3

Mana Cost

7

Sphere

Magic

Resistance

N/A

School

Mage
(Thaumaturgy)

Psionic
(Theosophy)

Type

Beneficial

Target

Caster

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Blink
Power Level 3

Dryadic Staff
Power Level 3

Displacer Cloak
Power Level 4

Faerie Stick
Power Level 4

Spell Effects

Power Level 1
Lasts 3 Rounds

Power Level 2
Lasts 6 Rounds

Power Level 3
Lasts 9 Rounds

Power Level 4
Lasts 12 Rounds

Power Level 5
Lasts 15 Rounds

Power Level 6
Lasts 18 Rounds

 

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