Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Sleep

This spell puts the target enemies to sleep, preventing them from attacking or defending until woken.

Spell Statistics

Level

1

Mana Cost

3

Sphere

Mental

Resistance

Hypnosis

School

Mage
(Thaumaturgy)

Alchemist
(Alchemy)

Psionic
(Theosophy)

Type

Baleful

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Faerie Dust
Power Level 3

Pixie Stick
Power Level 3

Stave of Moons
Power Level 3

Book of Dozes
Power Level 6, Learn

Lute
Skill Power Level

Spell Effects

Power Level 1
4 Enemies Sleep for 2 Rounds

Power Level 2
5 Enemies Sleep for 4 Rounds

Power Level 3
6 Enemies Sleep for 6 Rounds

Power Level 4
7 Enemies Sleep for 8 Rounds

Power Level 5
8 Enemies Sleep for 10 Rounds

Power Level 6
9 Enemies Sleep for 12 Rounds

 

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