Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Weaken

This spell physically drains the opponents making them more vulnerable to attack and causing them to fight and react poorly.

Spell Statistics

Level

2

Mana Cost

4

Sphere

Water

Resistance

Cold

School

Mage
(Thaumaturgy)

Psionic
(Theosophy)

Type

Impeding

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Ancient Dust
Power Level 3

Book of Weakening
Power Level 6

Devil's Pipe
Skill Power Level

Spell Effects

Reduces Damage and Hit Modifier

Power Level 1
Weakens 4 enemies

Power Level 2
Weakens 5 enemies

Power Level 3
Weakens 6 enemies

Power Level 4
Weakens 7 enemies

Power Level 5
Weakens 8 enemies

Power Level 6
Weakens 9 enemies

 

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