Items & Weapons
With so many items and weapons in Wizardy 6, and the lack of meaningful discriptions, figuring out which weapons and items you wish to use can be chore. With this list, you should be able to figure out the best weapons to choose.
Hover or tap each item for the full details.
Weapons:
Axe Bow Hands & Feet Mace & Flail Pole & Staff Sling Sword Throwing Wand & Dagger Missiles
Armour:
Misc. Helmets Body Leg Gauntlets Boots Shields
Items:
Potions Powder Scrolls Books Instruments Other Items
Axe Weapons
Axe weapons are used by fighter classes and require the Axe skill to use effectively. These are not usable by Fairies.
Item | Damage | Value |
---|---|---|
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1 to 5 | 50 |
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2 to 8 | 100 |
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4 to 14 | 3250 |
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4 to 14 | 6500 |
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2 to 24 | 14000 |
Bow Weapons
Bows are ranged weapons that use the Bow skill and require Missiles to use. Unlike normal weapons, these only affect your To Hit rating and adding special effects to your attacks. The Missles will provide the damage.
Item | To Hit | Value |
---|---|---|
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-3 | 250 |
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+/-0 | 600 |
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-8 | 800 |
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+2 | 3500 |
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+2 | 100000 |
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-2 | 375 |
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+/-0 | 1250 |
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+4 | 8000 |
Hands & Feet Weapons
Unlike all other weapon classes, this weapon uses the Hand & Feet skills as a modifier. These are useful to increase this skill until it is high enough to be used on its own.
Item | Damage | Value |
---|---|---|
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2 to 8 | 15 |
Mace & Flail Weapons
Mace and Flail weapons all use the same skill but contain a wide range of weapon types. Whip weapons are long-range weapons that are useful to party members in the back, while the rest are shorter ranged weapons that deal more damage.
Item | Damage | Value |
---|---|---|
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1 to 4 | 185 |
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6 to 18 | 20000 |
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2 to 7 | 140 |
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2 to 10 | 1400 |
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2 to 7 | 65 |
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1 to 6 | 75 |
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2 to 8 | 100 |
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4 to 9 | 2250 |
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1 to 16 | 7750 |
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7 to 16 | 20000 |
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2 to 6 | 70 |
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3 to 7 | 935 |
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2 to 5 | 15 |
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3 to 18 | 350 |
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8 to 14 | 12000 |
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7 to 16 | 15000 |
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1 to 5 | 145 |
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3 to 9 | - |
Pole & Staff Weapons
Pole and Staff weapons are used by the strongest and weakest members of your party. Many of these weapons have an increased range making them useful to the party members in the middle of your party.
Item | Damage | Value |
---|---|---|
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1 to 4 | 5 |
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1 to 5 | 10 |
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1 to 6 | 12 |
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1 to 5 | - |
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1 to 6 | 20 |
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1 to 6 | 50 |
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5 to 9 | 3000 |
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4 to 9 | 1750 |
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9 to 24 | 100000 |
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1 to 10 | 135 |
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6 to 18 | 15000 |
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6 to 18 | 17500 |
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1 to 12 | 450 |
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2 to 24 | 30000 |
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1 to 12 | 2000 |
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1 to 12 | 2500 |
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1 to 8 | 450 |
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5 to 12 | 12000 |
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6 to 12 | 25000 |
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3 to 6 | 750 |
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1 to 2 | 2500 |
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2 to 8 | 5000 |
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2 to 8 | 5000 |
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2 to 8 | 7000 |
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2 to 8 | 10000 |
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2 to 8 | 12500 |
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4 to 12 | - |
Sling Weapons
Slings are ranged weapons that use the Sling Skill and require Missiles to use. Unlike normal weapons, these only effect your To Hit rating and adding special affects to your attacks. The Missles will provide the damage. Unlike Bows, Slings can be used by all classes and races.
Item | To Hit | Value |
---|---|---|
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+/-0 | 5 |
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+3 | 1400 |
Sword Weapons
Swords are one of the most useful weapons for fighters in the game.
Item | Damage | Value |
---|---|---|
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1 to 6 | 35 |
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1 to 6 | 45 |
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1 to 8 | 60 |
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2 to 8 | 85 |
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3 to 9 | 120 |
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1 to 8 | 1250 |
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4 to 12 | 3000 |
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7 to 13 | 5000 |
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4 to 10 | 600 |
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9 to 16 | 2400 |
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3 to 15 | 4000 |
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6 to 15 | 6000 |
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4 to 16 | 7500 |
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8 to 36 | 200000 |
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2 to 7 | 50 |
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1 to 7 | 125 |
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5 to 11 | 4000 |
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6 to 18 | 40000 |
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5 to 12 | 3500 |
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5 to 12 | 5000 |
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6 to 18 | 15000 |
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10 to 24 | 25000 |
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2 to 16 | 20000 |
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7 to 28 | 50000 |
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1 to 6 | 240 |
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2 to 8 | 700 |
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2 to 10 | 20000 |
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1 to 7 | 400 |
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2 to 14 | 4000 |
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7 to 25 | 100000 |
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4 to 8 | 750 |
Throwing Weapons
Throwing weapons are missile weapons that do not require a bow or sling to use. These are very useful to quickly do damage to enemies in the back rows of the fight.
Item | Damage | Value |
---|---|---|
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1 to 4 | 5 |
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3 to 6 | 45 |
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2 to 6 | 85 |
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4 to 11 | 400 |
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2 to 7 | 20 |
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6 to 12 | 500 |
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2 to 16 | 40 |
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1 to 8 | 200 |
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5 to 25 | 350 |
Wand & Dagger Weapons
Daggers are useful for the thief classes, while the wands are useful for mages to cast additional spells without using their precious magic points.
Item | Damage | Value |
---|---|---|
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1 to 4 | 15 |
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1 to 5 | 30 |
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1 to 6 | 420 |
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2 to 8 | 1500 |
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3 to 12 | 6000 |
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1 to 3 | - |
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7 to 16 | 8000 |
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3 to 7 | - |
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1 to 8 | 15 |
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3 to 24 | 100 |
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2 to 8 | 500 |
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2 to 8 | 1250 |
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3 to 12 | 2500 |
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3 to 9 | 7000 |
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1 to 3 | 8000 |
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3 to 9 | 10000 |
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5 to 15 | 15000 |
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3 to 9 | 20000 |
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3 to 12 | 20000 |
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3 to 9 | 25000 |
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4 to 16 | 25000 |
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3 to 12 | 25000 |
Missiles
Missiles are required to use Bow and Sling weapons. These do the damage of the attack but must be purchased or found continuously to be useful.
Item | Damage | Value |
---|---|---|
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1 | 1 |
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1 to 4 | 1 |
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3 to 7 | 25 |
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6 to 12 | 95 |
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4 to 16 | 240 |
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1 to 6 | 2 |
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1 to 4 | 15 |
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5 to 12 | 25 |
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5 to 12 | 45 |
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4 to 10 | 85 |
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6 to 18 | 220 |
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12 to 42 | 2500 |
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2 to 5 | 3 |
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7 to 13 | 115 |
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10 to 30 | 1250 |
Misc. Items
Misc. Items are the accessories that can be equipped to increase armour or add special effects.
Helmets
Helmet items cover all items that are worn on the head.
Item | AC | Value |
---|---|---|
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-1 | 30 |
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-4 | 25000 |
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-4 | 875 |
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-2 | 75 |
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-3 | 145 |
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-2 | 200 |
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-5 | 4000 |
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+3 | 800 |
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-2 | 50 |
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-6 | 700 |
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-2 | 75 |
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-7 | 35000 |
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-2 | 250 |
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-5 | 350 |
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-8 | 2250 |
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-4 | 300 |
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-6 | 850 |
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-7 | 750 |
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-9 | 1875 |
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-10 | 7000 |
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+8 | 15000 |
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-12 | 12500 |
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-14 | 50000 |
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-2 | - |
Body Armor
Body Armor items cover the torso area of the body.
Item | AC | Value |
---|---|---|
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-2 | 25 |
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-6 | 2000 |
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-1 | 10 |
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-3 | 85 |
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-4 | 175 |
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-7 | 450 |
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-8 | 950 |
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-9 | 2000 |
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-6 | 3500 |
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-5 | 285 |
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-6 | 1000 |
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+1 | 400 |
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-9 | 1250 |
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-10 | 1850 |
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+2 | 2400 |
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-12 | 4000 |
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-14 | 50000 |
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-8 | 600 |
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-2 | 15 |
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-6 | 10000 |
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+4 | 10000 |
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-3 | 80 |
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-9 | 3000 |
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-12 | 20000 |
Leg Armor
Leg Armor items cover the hips and legs of the character.
Item | AC | Value |
---|---|---|
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-3 | 25 |
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-7 | 1750 |
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-1 | 10 |
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-3 | 60 |
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-4 | 165 |
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-4 | 190 |
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-5 | 240 |
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+1 | 450 |
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-8 | 900 |
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-6 | 3500 |
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-6 | 650 |
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-7 | 1450 |
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-10 | 1600 |
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+2 | 800 |
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-9 | 1150 |
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-12 | 4000 |
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-14 | 50000 |
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-2 | 15 |
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-6 | 10000 |
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+4 | 10000 |
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-3 | 80 |
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-9 | 3000 |
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-12 | 20000 |
Gauntlets
Gauntlets cover all glove-type armour.
Item | AC | Value |
---|---|---|
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-5 | 240 |
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+4 | 600 |
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-3 | 600 |
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-6 | 450 |
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-8 | 1500 |
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-10 | 1500 |
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-12 | 5000 |
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-14 | 20000 |
Boots
Boots cover all footwear worn by NPCs.
Item | AC | Value |
---|---|---|
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-1 | 25 |
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-3 | 50 |
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-3 | 85 |
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-5 | 325 |
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-8 | 485 |
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+5 | 825 |
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-10 | 1650 |
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-12 | 5000 |
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-6 | 18000 |
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-8 | 24000 |
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-14 | 20000 |
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-7 | 50000 |
Shields
Shields are only useable by Fighter and Thief classes and can only be used with 1-Handed weapons. These also use the Shield skill as a modifier.
Item | AC | Value |
---|---|---|
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-1 | 65 |
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-2 | 350 |
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+2 | 350 |
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-2 | 2500 |
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-3 | 750 |
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-4 | 8000 |
Potions
Potions consist of healing items as well as offensive liquids thrown at enemies.
Item | Spell | Value |
---|---|---|
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Quest Item | 666 |
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Heal Wounds (Power 1) | 100 |
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Heal Wounds (Power 3) | 250 |
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Heal Wounds (Power 6) | 500 |
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Stamina (Power 3) | 85 |
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Stamina (Power 6) | 150 |
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Cure Lesser Cnd (Power 6) | 200 |
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Cure Poison (Power 6) | 250 |
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Cure Paralysis (Power 6) | 400 |
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Cure Stone (Power 6) | 2000 |
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Resurrection (Power 6) | 2500 |
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Stink Bomb (Power 2) | 250 |
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Energy Blast (Power 5) | 300 |
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Fire Bomb (Power 3) | 750 |
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Poison Gas (Power 3) | 600 |
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Acid Bomb (Power 4) | 1200 |
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Deadly Poison (Power 5) | 1000 |
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Holy Water (Power 3) | - |
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Holy Water (Power 5) | 500 |
Powder
Powder are similar to offensive potions thrown in combat.
Item | Spell | Value |
---|---|---|
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Itching Skin (Power 3) | 100 |
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Blinding Flash (Power 3) | 125 |
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Sleep (Power 3) | 150 |
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Weaken (Power 3) | 200 |
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Create Life (Power 3) | 500 |
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39 to 1486 damage | 2500 |
Scrolls
Scrolls are magic spells imbued to parchment so any class can cast the spells.
Item | Spell | Value |
---|---|---|
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Armor Shield (Power 2) | 200 |
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Magic Missile (Power 2) | 400 |
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Terror (Power 4) | 400 |
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Dispel Undead (Power 2) | 400 |
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Slow (Power 3) | 600 |
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Knock-Knock (Power 4) | 600 |
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Hold Monsters (Power 3) | 900 |
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Fire Shield (Power 3) | 900 |
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Ice Shield (Power 3) | 900 |
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Armorplate (Power 3) | 1200 |
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Enchanted Blade (Power 3) | 1200 |
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Blades (Power 3) | 1200 |
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Blink (Power 3) | 1200 |
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Fireball (Power 4) | 1500 |
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Illusion (Power 4) | 1600 |
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Conjuration (Power 4) | 1600 |
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Levitate (Power 5) | 2500 |
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Lifesteal (Power 4) | 3000 |
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Resurrection (Power 6) | 5000 |
Books
Books are used to teach spells to spellcasters. The one reading it must have high enough skill to cast the spell to learn it.
Instruments
These instruments can only be used by Bards, but provide unlimited casting of spells. The strength of the spells increased with the Music skill.
Item | Spell | Value |
---|---|---|
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Itching Skin | 100 |
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Sleep | 250 |
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Bless | 500 |
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Weaken | 1000 |
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Terror | 2500 |
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Charm | 4000 |
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Slow | 6000 |
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Mental Attack | 15000 |
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Fireball | 25000 |
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Helpfood | 250000 |
Other Items