Items & Weapons
With so many items and weapons in Wizardy 6, and the lack of meaningful discriptions, figuring out which weapons and items you wish to use can be chore. With this list, you should be able to figure out the best weapons to choose.
Hover or tap each item for the full details.
Weapons:
Axe Bow Hands & Feet Mace & Flail Pole & Staff Sling Sword Throwing Wand & Dagger Missiles
Armour:
Misc. Helmets Body Leg Gauntlets Boots Shields
Items:
Potions Powder Scrolls Books Instruments Other Items
Axe Weapons
Axe weapons are used by fighter classes and require the Axe skill to use effectively. These are not usable by Fairies.
Item | Damage | Value |
---|---|---|
Bearded War Axe | 1 to 5 | 50 |
Battle Axe | 2 to 8 | 100 |
Bipennis | 4 to 14 | 3250 |
Axe of Woe | 4 to 14 | 6500 |
Blades of Aesir | 2 to 24 | 14000 |
Bow Weapons
Bows are ranged weapons that use the Bow skill and require Missiles to use. Unlike normal weapons, these only affect your To Hit rating and adding special effects to your attacks. The Missles will provide the damage.
Item | To Hit | Value |
---|---|---|
Short Bow | -3 | 250 |
Long Bow | +/-0 | 600 |
Vex Bow | -8 | 800 |
Great Bow | +2 | 3500 |
Elven Bow | +2 | 100000 |
Lt. Crossbow | -2 | 375 |
Hv. Crossbow | +/-0 | 1250 |
Seige Arbalest | +4 | 8000 |
Hands & Feet Weapons
Unlike all other weapon classes, this weapon uses the Hand & Feet skills as a modifier. These are useful to increase this skill until it is high enough to be used on its own.
Item | Damage | Value |
---|---|---|
Club | 2 to 8 | 15 |
Mace & Flail Weapons
Mace and Flail weapons all use the same skill but contain a wide range of weapon types. Whip weapons are long-range weapons that are useful to party members in the back, while the rest are shorter ranged weapons that deal more damage.
Item | Damage | Value |
---|---|---|
Bullwhip | 1 to 4 | 185 |
Cat'o Nine Tail | 6 to 18 | 20000 |
Anointed Flail | 2 to 7 | 140 |
Zizka Star | 2 to 10 | 1400 |
Mace | 2 to 7 | 65 |
War Sceptre | 1 to 6 | 75 |
Morningstar | 2 to 8 | 100 |
Mustard Mace | 4 to 9 | 2250 |
Maiden Head | 1 to 16 | 7750 |
Diamond Eyes | 7 to 16 | 20000 |
War Hammer | 2 to 6 | 70 |
Bec De Corbin | 3 to 7 | 935 |
Hammer | 2 to 5 | 15 |
Giant Sledge | 3 to 18 | 350 |
Hammer +1.5 | 8 to 14 | 12000 |
Vulcan Hammer | 7 to 16 | 15000 |
Nunchaka | 1 to 5 | 145 |
Miner's Pick | 3 to 9 | - |
Pole & Staff Weapons
Pole and Staff weapons are used by the strongest and weakest members of your party. Many of these weapons have an increased range making them useful to the party members in the middle of your party.
Item | Damage | Value |
---|---|---|
Staff | 1 to 4 | 5 |
Quarterstaff | 1 to 5 | 10 |
Bo | 1 to 6 | 12 |
Holy Stake of Wood | 1 to 5 | - |
Spear | 1 to 6 | 20 |
Awl Pike | 1 to 6 | 50 |
Spear of Death | 5 to 9 | 3000 |
Hayai Bo | 4 to 9 | 1750 |
Zatoichi Bo | 9 to 24 | 100000 |
Halberd | 1 to 10 | 135 |
Faust Halberd | 6 to 18 | 15000 |
Ravens Bill | 6 to 18 | 17500 |
Lance | 1 to 12 | 450 |
Maenad's Lance | 2 to 24 | 30000 |
Fauchard | 1 to 12 | 2000 |
Naginata | 1 to 12 | 2500 |
Monstrance | 1 to 8 | 450 |
Holy Basher | 5 to 12 | 12000 |
Rammbus Staff | 6 to 12 | 25000 |
Stave of Missiles | 3 to 6 | 750 |
Staff of Ruin | 1 to 2 | 2500 |
Dryadic Staff | 2 to 8 | 5000 |
Stave of Moons | 2 to 8 | 5000 |
Staff Magicus | 2 to 8 | 7000 |
Stave of Stars | 2 to 8 | 10000 |
Stave of Witches | 2 to 8 | 12500 |
Staff of Aram | 4 to 12 | - |
Sling Weapons
Slings are ranged weapons that use the Sling Skill and require Missiles to use. Unlike normal weapons, these only effect your To Hit rating and adding special affects to your attacks. The Missles will provide the damage. Unlike Bows, Slings can be used by all classes and races.
Item | To Hit | Value |
---|---|---|
Sling | +/-0 | 5 |
Wrist Rocket | +3 | 1400 |
Sword Weapons
Swords are one of the most useful weapons for fighters in the game.
Item | Damage | Value |
---|---|---|
Inferior Sword | 1 to 6 | 35 |
Short Sword | 1 to 6 | 45 |
Longsword | 1 to 8 | 60 |
Broadsword | 2 to 8 | 85 |
Bastard Sword | 3 to 9 | 120 |
Sword of Striking | 1 to 8 | 1250 |
Flamberge | 4 to 12 | 3000 |
Saint Bastard | 7 to 13 | 5000 |
Claymore | 4 to 10 | 600 |
Sword of Lading | 9 to 16 | 2400 |
Zweihander | 3 to 15 | 4000 |
Dragon Slayer | 6 to 15 | 6000 |
Bushido Blade | 4 to 16 | 7500 |
Excaliber | 8 to 36 | 200000 |
Cutlass | 2 to 7 | 50 |
Rapier | 1 to 7 | 125 |
Sword of Hearts | 5 to 11 | 4000 |
Estoc of Olivia | 6 to 18 | 40000 |
Beastmaster | 5 to 12 | 3500 |
Blackblade | 5 to 12 | 5000 |
Blade Cuisinart | 6 to 18 | 15000 |
Fang | 10 to 24 | 25000 |
Sword of Fire | 2 to 16 | 20000 |
The Avenger | 7 to 28 | 50000 |
Wakizashi | 1 to 6 | 240 |
Ninjato | 2 to 8 | 700 |
Wakizashi +1 | 2 to 10 | 20000 |
Katana | 1 to 7 | 400 |
No-Dachi | 2 to 14 | 4000 |
Muramasa Blade | 7 to 25 | 100000 |
Sai | 4 to 8 | 750 |
Throwing Weapons
Throwing weapons are missile weapons that do not require a bow or sling to use. These are very useful to quickly do damage to enemies in the back rows of the fight.
Item | Damage | Value |
---|---|---|
Dirk | 1 to 4 | 5 |
Ginzu Knife | 3 to 6 | 45 |
Stiletto | 2 to 6 | 85 |
Butterfly Axe | 4 to 11 | 400 |
Shuriken | 2 to 7 | 20 |
Shiken Shuri | 6 to 12 | 500 |
Icicle | 2 to 16 | 40 |
Bottlerocket | 1 to 8 | 200 |
Skyrocket | 5 to 25 | 350 |
Wand & Dagger Weapons
Daggers are useful for the thief classes, while the wands are useful for mages to cast additional spells without using their precious magic points.
Item | Damage | Value |
---|---|---|
Dagger | 1 to 4 | 15 |
Main Gauche | 1 to 5 | 30 |
Poignard | 1 to 6 | 420 |
Skull Dagger | 2 to 8 | 1500 |
Thieves Dagger | 3 to 12 | 6000 |
Miner's Chisel | 1 to 3 | - |
Demons Tooth | 7 to 16 | 8000 |
Dagger of Ramm | 3 to 7 | - |
Sparkler | 1 to 8 | 15 |
Firecracker | 3 to 24 | 100 |
Pixie Stick | 2 to 8 | 500 |
Night Stick | 2 to 8 | 1250 |
Faerie Stick | 3 to 12 | 2500 |
Wand of Mystery | 3 to 9 | 7000 |
Wand of Razing | 1 to 3 | 8000 |
Wand of Weaving | 3 to 9 | 10000 |
Wand of Ghosts | 5 to 15 | 15000 |
Crystal Wand | 3 to 9 | 20000 |
Lightning Rod | 3 to 12 | 20000 |
Necrology Rod | 3 to 9 | 25000 |
Rod of Sprites | 4 to 16 | 25000 |
Golden Rod | 3 to 12 | 25000 |
Missiles
Missiles are required to use Bow and Sling weapons. These do the damage of the attack but must be purchased or found continuously to be useful.
Item | Damage | Value |
---|---|---|
Rhine Stone | 1 | 1 |
Bullet Stone | 1 to 4 | 1 |
Razor Stone | 3 to 7 | 25 |
Serpent Stone | 6 to 12 | 95 |
Devil Stone | 4 to 16 | 240 |
Elm Arrow | 1 to 6 | 2 |
Cupid Arrow | 1 to 4 | 15 |
Barbed Arrow | 5 to 12 | 25 |
A.P. Arrow | 5 to 12 | 45 |
Viper Arrow | 4 to 10 | 85 |
Mystic Arrow | 6 to 18 | 220 |
Peacemaker | 12 to 42 | 2500 |
Quarrel | 2 to 5 | 3 |
Bone Breaker | 7 to 13 | 115 |
Lightning Bolt | 10 to 30 | 1250 |
Misc. Items
Misc. Items are the accessories that can be equipped to increase armour or add special effects.
Helmets
Helmet items cover all items that are worn on the head.
Item | AC | Value |
---|---|---|
Skullcap | -1 | 30 |
Faerie Cap | -4 | 25000 |
Phrygian Cap | -4 | 875 |
Feathered Hat | -2 | 75 |
Leather Helm | -3 | 145 |
Mitre | -2 | 200 |
Mitre De Sanct | -5 | 4000 |
Coxcomb | +3 | 800 |
Ninja Cowl | -2 | 50 |
Kabuto | -6 | 700 |
Wizard's Cone | -2 | 75 |
Mordecai's Cone | -7 | 35000 |
Tricorne Hat | -2 | 250 |
Mail Coif | -5 | 350 |
Burgonet Helm | -8 | 2250 |
Steel Helm | -4 | 300 |
Bascinet | -6 | 850 |
Helm & Coif | -7 | 750 |
Bascinet & Camail | -9 | 1875 |
Armet | -10 | 7000 |
Helm of Obitus | +8 | 15000 |
Heaume | -12 | 12500 |
Ebony Heaume | -14 | 50000 |
Goat's Mask | -2 | - |
Body Armor
Body Armor items cover the torso area of the body.
Item | AC | Value |
---|---|---|
Fur Halter | -2 | 25 |
Stud-Cuir Bra +2 | -6 | 2000 |
Cloth Shirt | -1 | 10 |
Suede Doublet | -3 | 85 |
Quilt Tunic | -4 | 175 |
Leather Hauberk | -7 | 450 |
Studded Hauberk | -8 | 950 |
Jazeraint Tunic | -9 | 2000 |
Chamail Doublet | -6 | 3500 |
Leather Cuirass | -5 | 285 |
Bronze Cuirass | -6 | 1000 |
Tarnished Mail | +1 | 400 |
Chain Hauberk | -9 | 1250 |
Plate Mail | -10 | 1850 |
Plate Du Faux | +2 | 2400 |
Full Plate | -12 | 4000 |
Ebony Plate (U) | -14 | 50000 |
Breastplate | -8 | 600 |
Robes (U) | -2 | 15 |
Robe of Enchant (U) | -6 | 10000 |
Vennal Robe (U) | +4 | 10000 |
Ninja Garb | -3 | 80 |
Tosei-Do (U) | -9 | 3000 |
Hi-Kane-Do (U) | -12 | 20000 |
Leg Armor
Leg Armor items cover the hips and legs of the character.
Item | AC | Value |
---|---|---|
Chamois Skirt | -3 | 25 |
Jazeraint Skirt | -7 | 1750 |
Cloth Plants | -1 | 10 |
Suede Pants | -3 | 60 |
Fur Legging | -4 | 165 |
Quilt Legging | -4 | 190 |
Leather Legging | -5 | 240 |
Hoary Legging | +1 | 450 |
Stud Chausses | -6 | 650 |
Chamail Pants | -6 | 3500 |
Leather Greaves | -6 | 650 |
Bronze Greaves | -7 | 1450 |
Plate Greviere | -10 | 1600 |
Hoaxial Plate | +2 | 800 |
Chain Chausses | -9 | 1150 |
Full Plate (L) | -12 | 4000 |
Ebony Plate (L) | -14 | 50000 |
Robes (L) | -2 | 15 |
Robe of Enchant (L) | -6 | 10000 |
Vennal Robe (L) | +4 | 10000 |
Ninja Garb (L) | -3 | 80 |
Tosei-Do (L) | -9 | 3000 |
Hi-Kane-Do (L) | -12 | 20000 |
Gauntlets
Gauntlets cover all glove-type armour.
Item | AC | Value |
---|---|---|
Cuir Gauntlets | -5 | 240 |
Unctuous Gloves | +4 | 600 |
Chamois Gloves | -3 | 600 |
Mail Mittens | -6 | 450 |
Steel Gauntlets | -8 | 1500 |
Copper Gloves | -10 | 1500 |
Silver Gloves | -12 | 5000 |
Mantis Gloves | -14 | 20000 |
Boots
Boots cover all footwear worn by NPCs.
Item | AC | Value |
---|---|---|
Sandals | -1 | 25 |
Buskins | -3 | 50 |
Tabi Boots | -3 | 85 |
Leather Boots | -5 | 325 |
Chain Hosen | -8 | 485 |
Lead Boots | +5 | 825 |
Solleret | -10 | 1650 |
Silver Solleret | -12 | 5000 |
Sacred Slippers | -6 | 18000 |
Glass Slippers | -8 | 24000 |
Mantis Boots | -14 | 20000 |
Water Wings | -7 | 50000 |
Shields
Shields are only useable by Fighter and Thief classes and can only be used with 1-Handed weapons. These also use the Shield skill as a modifier.
Item | AC | Value |
---|---|---|
Buckler Shield | -1 | 65 |
Round Shield | -2 | 350 |
Duck Shield | +2 | 350 |
Heraldic Shield | -2 | 2500 |
Heater Shield | -3 | 750 |
Dragon Kite | -4 | 8000 |
Potions
Potions consist of healing items as well as offensive liquids thrown at enemies.
Item | Spell | Value |
---|---|---|
Mystery Oil | Quest Item | 666 |
Lt. Heal | Heal Wounds (Power 1) | 100 |
Mod. Heal | Heal Wounds (Power 3) | 250 |
Hv. Heal | Heal Wounds (Power 6) | 500 |
Mod. Stamina | Stamina (Power 3) | 85 |
Hv. Stamina | Stamina (Power 6) | 150 |
Cure Lt. Cnd | Cure Lesser Cnd (Power 6) | 200 |
Cure Poison | Cure Poison (Power 6) | 250 |
Cure Paralyz | Cure Paralysis (Power 6) | 400 |
Cure Stone | Cure Stone (Power 6) | 2000 |
Resurrection | Resurrection (Power 6) | 2500 |
Stink Bomb | Stink Bomb (Power 2) | 250 |
Cherry Bomb | Energy Blast (Power 5) | 300 |
Fire Bomb | Fire Bomb (Power 3) | 750 |
Poison Bomb | Poison Gas (Power 3) | 600 |
Acid Bomb | Acid Bomb (Power 4) | 1200 |
Deadly Poison | Deadly Poison (Power 5) | 1000 |
Holy Water | Holy Water (Power 3) | - |
Holy H2O+ | Holy Water (Power 5) | 500 |
Powder
Powder are similar to offensive potions thrown in combat.
Item | Spell | Value |
---|---|---|
Sneeze | Itching Skin (Power 3) | 100 |
Blind | Blinding Flash (Power 3) | 125 |
Faerie Dust | Sleep (Power 3) | 150 |
Ancient Dust | Weaken (Power 3) | 200 |
Mystic Dust | Create Life (Power 3) | 500 |
Foot Powder | 39 to 1486 damage | 2500 |
Scrolls
Scrolls are magic spells imbued to parchment so any class can cast the spells.
Item | Spell | Value |
---|---|---|
Armor Shield | Armor Shield (Power 2) | 200 |
Magic Missile | Magic Missile (Power 2) | 400 |
Terror | Terror (Power 4) | 400 |
Dispel Undead | Dispel Undead (Power 2) | 400 |
Slow | Slow (Power 3) | 600 |
Knock-Knock | Knock-Knock (Power 4) | 600 |
Hold Monsters | Hold Monsters (Power 3) | 900 |
Fire Shield | Fire Shield (Power 3) | 900 |
Ice Shield | Ice Shield (Power 3) | 900 |
Armorplate | Armorplate (Power 3) | 1200 |
Enchanted Blade | Enchanted Blade (Power 3) | 1200 |
Blades | Blades (Power 3) | 1200 |
Blink | Blink (Power 3) | 1200 |
Fireball | Fireball (Power 4) | 1500 |
Illusion | Illusion (Power 4) | 1600 |
Conjuration | Conjuration (Power 4) | 1600 |
Levitate | Levitate (Power 5) | 2500 |
Lifesteal | Lifesteal (Power 4) | 3000 |
Resurrection | Resurrection (Power 6) | 5000 |
Books
Books are used to teach spells to spellcasters. The one reading it must have high enough skill to cast the spell to learn it.
Instruments
These instruments can only be used by Bards, but provide unlimited casting of spells. The strength of the spells increased with the Music skill.
Item | Spell | Value |
---|---|---|
Harmonium | Itching Skin | 100 |
Lute | Sleep | 250 |
Angel's Tongue | Bless | 500 |
Devil's Pipe | Weaken | 1000 |
Midnight Choir | Terror | 2500 |
Pan Flute | Charm | 4000 |
Basso Lyre | Slow | 6000 |
Cuckoo Call | Mental Attack | 15000 |
Horn of Prometheus | Fireball | 25000 |
Lyre of Cakes | Helpfood | 250000 |
Other Items