Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Terror

This spell envokes fear and terror in your adversaries, which may cause them to flee or reduce their ability to fight.

Spell Statistics

Level

1

Mana Cost

3

Sphere

Water

Resistance

Psionic

School

Mage
(Thaumaturgy)

Psionic
(Theosophy)

Type

Baleful

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Terror
Power Level 4

Stave of Witches
Power Level 6

Midnight Choir
Skill Power Level

Spell Effects

Power Level 1
Frightens 10 enemies for 4 rounds

Power Level 2
Frightens 10 enemies for 5 - 8 rounds

Power Level 3
Frightens 10 enemies for 6 - 12 rounds

Power Level 4
Frightens 10 enemies for 7 - 16 rounds

Power Level 5
Frightens 10 enemies for 8 - 20 rounds

Power Level 6
Frightens 10 enemies for 9 - 24 rounds

 

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