Spells
Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.
There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.
Terror
This spell envokes fear and terror in your adversaries, which may cause them to flee or reduce their ability to fight.
Spell Statistics
Level |
1 |
Mana Cost |
3 |
Sphere |
Water |
Resistance |
|
School |
Mage Psionic |
Type |
Baleful |
Target |
Enemies |
Can Fizzle |
Yes |
Can Backfire |
Yes |
Enchanted Items
Terror |
Stave of Witches |
Midnight Choir |
Spell Effects
Power Level 1 |
Power Level 2 |
Power Level 3 |
Power Level 4 |
Power Level 5 |
Power Level 6 |