Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Charm

Charm prevents a single enemy from attacking the party and reduce their defence. When cast on a friendly NPC, it improves their relationship with your party temporarily.

Spell Statistics

Level

1

Mana Cost

5

Sphere

Mental

Resistance

Hypnosis

School

Priest
(Theology)

Alchemist
(Alchemy)

Psionic
(Theosophy)

Type

Baleful

Target

1 Enemy

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Maiden Head
Power 5

Book of Rapture
Power 6, Learn

Pan Flute
Skill Power

Spell Effects

Power Level 1
Paralyzes Enemy for 3 Rounds

Power Level 2
Paralyzes Enemy for 6 Rounds

Power Level 3
Paralyzes Enemy for 9 Rounds

Power Level 4
Paralyzes Enemy for 12 Rounds

Power Level 5
Paralyzes Enemy for 15 Rounds

Power Level 6
Paralyzes Enemy for 18 Rounds

 

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