Spells
Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.
There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.
Divine Trap
Divine Trap permits the caster to determine the letters of a trap on a chest.
Spell Statistics
Level |
2 |
Mana Cost |
4 |
Sphere |
Mental |
Resistance |
N/A |
School |
Mage Psionic |
Type |
Non-Combat |
Target |
Chest |
Can Fizzle |
Yes |
Can Backfire |
No |
Enchanted Items
None |
Spell Effects
Power Level 1 - 6 |