Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Air Pocket

Air Pocket creates a barrier impervious to fire which protects the party from air-type spells.

Spell Statistics

Level

3

Mana Cost

8

Sphere

Air

Resistance

N/A

School

Mage
(Thaumaturgy)

Alchemist
(Alchemy)

Type

Shielding

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Amulet of Air
Power Level 5

Book of Airs
Power Level 6, Learn

Spell Effects

Reduces Air Damage and Duration Effectiveness reduced by 1/10 each round.

Power Level 1
7.5% chance

Power Level 2
15% chance

Power Level 3
22.5% chance

Power Level 4
30% chance

Power Level 5
37.5% chance

Power Level 6
45% chance

 

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