Spells
Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.
There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.
Air Pocket
Air Pocket creates a barrier impervious to fire which protects the party from air-type spells.
Spell Statistics
Level |
3 |
Mana Cost |
8 |
Sphere |
Air |
Resistance |
N/A |
School |
Mage Alchemist |
Type |
Shielding |
Target |
Party |
Can Fizzle |
Yes |
Can Backfire |
No |
Enchanted Items
Amulet of Air |
Book of Airs |
Spell Effects
Reduces Air Damage and Duration Effectiveness reduced by 1/10 each round. |
Power Level 1 |
Power Level 2 |
Power Level 3 |
Power Level 4 |
Power Level 5 |
Power Level 6 |