Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Firestorm

Firestorm is a sweeping cloud of fire that lasts for several rounds of combat and burns all monsters within. This cloud slowly dissipates after each round.

Spell Statistics

Level

6

Mana Cost

12

Sphere

Fire

Resistance

Fire

School

Mage
(Thaumaturgy)

Type

Harmful

Target

Enemy Group

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

None

Spell Effects

Power Level 1
2 - 8 Damage to 10 Enemies

Power Level 2
4- 16 Damage to 10 Enemies
Cloud dissipates over 2 rounds

Power Level 3
6 - 24 Damage to 10 Enemies
Cloud dissipates over 3 rounds

Power Level 4
8 - 32 Damage to 10 Enemies
Cloud dissipates over 4 rounds

Power Level 5
10 - 40 Damage to 10 Enemies
Cloud dissipates over 5 rounds

Power Level 6
12 - 48 Damage to 10 Enemies
Cloud dissipates over 6 rounds

 

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