Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Direction

Direction materializes a compass allowing the party to know which direction they are facing.

Spell Statistics

Level

1

Mana Cost

3

Sphere

Earth

Resistance

N/A

School

Mage
(Thaumaturgy)

Type

Adventuring

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Book of Directions
Power Level 6, Learn

Spell Effects

Power Level 1
Lasts 100 Rounds

Power Level 2
Lasts 200 Rounds

Power Level 3
Lasts 300 Rounds

Power Level 4
Lasts 400 Rounds

Power Level 5
Lasts 500 Rounds

Power Level 6
Lasts 600 Rounds

 

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