Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Blinding Flash

Blinding Flash produces a giant flash of light which may temporarily blind opponents. While blinded, physical attacks will miss more frequently and can cause some spells to fizzle.

Spell Statistics

Level

2

Mana Cost

3

Sphere

Fire

Resistance

Light

School

Alchemist
(Alchemy)

Type

Baleful

Target

Enemies

Can Fizzle

No

Can Backfire

Yes

 

Enchanted Items

Blind
Power Level 3

Night Stick
Power Level 3

Amulet of Night
Power Level 4

Zatoichi Bo
Power Level 6

Book of Blinding
Power Level 6, Learn

Spell Effects

Power Level 1
Blinds 1 Enemy for 3 turns

Power Level 2
Blinds 2 Enemies for 3 - 6 turns

Power Level 3
Blinds 3 Enemies for 6 - 9 turns

Power Level 4
Blinds 4 Enemies for 8 - 12 turns

Power Level 5
Blinds 5 Enemies for 10 - 15 turns

Power Level 6
Blinds 6 Enemies for 12 - 18 turns

 

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