Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Levitate

Levitate protects you from falling damage when climbing or falling in pits. The party will also float above hot rocks.

Spell Statistics

Level

5

Mana Cost

12

Sphere

Air

Resistance

N/A

School

Mage
(Thaumaturgy)

Type

Adventuring

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Levitate
Power Level 6

Book of Levitation
Power Level 6, Learn

Spell Effects

Power Level 1
Protects for 5 Rounds

Power Level 2
Protects for 10 Rounds

Power Level 3
Protects for 15 Rounds

Power Level 4
Protects for 20 Rounds

Power Level 5
Protects for 25 Rounds

Power Level 6
Protects for 30 Rounds

 

© 2024 CrimsonTear.com All rights reserved.