Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Detect Secret

Detect Secret allows the party to notice things that are strange or out of place in the immediate area.

Spell Statistics

Level

2

Mana Cost

5

Sphere

Mental

Resistance

N/A

School

Priest
(Theology)

Psionic
(Theosophy)

Type

Adventuring

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Book of Detection
Power Level 6, Learn

Spell Effects

Power Level 1
75% Chance to Detect for 50 Rounds

Power Level 2
80% Chance to Detect for 100 Rounds

Power Level 3
85% Chance to Detect for 150 Rounds

Power Level 4
90% Chance to Detect for 200 Rounds

Power Level 5
95% Chance to Detect for 250 Rounds

Power Level 6
100% Chance to Detect for 300 Rounds

 

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