Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Wizard Eye

Wizard Eye allows the caster to see the surrounding area from overhead.

Spell Statistics

Level

4

Mana Cost

10

Sphere

Mental

Resistance

N/A

School

Mage
(Thaumaturgy)

Psionic
(Theosophy)

Type

Non-Combat

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Crystal Wand
Power Level 3

Spell Effects

Power Level 1
Shows only the floor - 3 square radius

Power Level 2
Shows obstructions - 3 square radius

Power Level 3
Full view - 3 square radius

Power Level 4
Shows only the floor - 5 square radius

Power Level 5
Shows obstructions - 5 square radius

Power Level 6
Full view - 5 square radius

 

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