Spells
Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.
There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.
Heal Wounds
Heal Wounds restores health and heals wounds. Each cast will add one day of age to the character.
Spell Statistics
Level |
1 |
Mana Cost |
4 |
Sphere |
Magic |
Resistance |
N/A |
School |
Priest Alchemist Psionic |
Type |
Restorative |
Target |
Ally |
Can Fizzle |
Yes |
Can Backfire |
No |
Enchanted Items
Lt. Heal |
Medicine Bag |
Mod. Heal |
Golden Rod |
Ankh of Wonder |
Hv. Heal |
Spell Effects
Power Level 1 |
Power Level 2 |
Power Level 3 |
Power Level 4 |
Power Level 5 |
Power Level 6 |