Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Toxic Vapors

This spell creates a giant cloud of stinky poisonous gasses that slowly kills and debilitates the group of enemies it surrounds.

Spell Statistics

Level

6

Mana Cost

8

Sphere

Air

Resistance

Air

School

Alchemist
(Alchemy)

Type

Harmful / Baleful

Target

Enemy Group

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

None

Spell Effects

Power Level 1
2 - 6 Damage, Nausea for 5 Rounds

Power Level 2
4 - 12 Damage, Nausea for 6 - 10 Rounds
Cloud dissipates over 2 rounds

Power Level 3
6 - 18 Damage, Nausea for 7 - 15 Rounds
Cloud dissipates over 3 rounds

Power Level 4
8 - 24 Damage, Nausea for 8 - 20 Rounds
Cloud dissipates over 4 rounds

Power Level 5
10 - 30 Damage, Nausea for 9 - 25 Rounds
Cloud dissipates over 5 rounds

Power Level 6
12 - 36 Damage, Nausea for 10 - 30 Rounds
Cloud dissipates over 6 rounds

 

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