Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Web

Web attempts to capture an enemy in a sticky web, preventing it from moving.

Spell Statistics

Level

3

Mana Cost

7

Sphere

Earth

Resistance

Paralysis

School

Mage
(Thaumaturgy)

Alchemist
(Alchemy)

Type

Baleful

Target

1 Enemy

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

None

Spell Effects

Power Level 1
Paralyzes for 3 Rounds

Power Level 2
Paralyzes for 6 Rounds

Power Level 3
Paralyzes for 9 Rounds

Power Level 4
Paralyzes for 12 Rounds

Power Level 5
Paralyzes for 15 Rounds

Power Level 6
Paralyzes for 18 Rounds

 

© 2024 CrimsonTear.com All rights reserved.