Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 

Remove Curse

Resurrection attempts to raise one dead character. If successful, it removes 1 Vitality and ages the characters.

Spell Statistics

Level

7

Mana Cost

20

Sphere

Magic

Resistance

N/A

School

Mage
(Thaumaturgy)

Priest
(Theology)

Psionic
(Theosophy)

Type

Non-Combat

Target

Ally

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Necrology Rod
Power Level 4

Amulet of Life
Power Level 6

Ankh of Life
Power Level 6

Resurrection (Potion)
Power Level 6

Resurrection (Scroll)
Power Level 6

Spell Effects

Power Level 1 -6
Resurrects Ally based on Vitality

 

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