Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Fireball

Fireball is a powerful and inexpensive fire spell that does ample damage to multiple opponents.

Spell Statistics

Level

3

Mana Cost

6

Sphere

Fire

Resistance

Fire

School

Mage
(Thaumaturgy)

Type

Harmful

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Ankh of Phyre
Power Level 3

Stave of Stars
Power Level 3

Sword of Fire
Power Level 4

Fireball
Power Level 4

Vulcan Hammer
Power Level 5

Horn of Prometheus
Skill Power Level

Spell Effects

Power Level 1
2 - 10 Damage to 4 Enemies

Power Level 2
4 - 20 Damage to 5 Enemies

Power Level 3
6 - 30 Damage to 6 Enemies

Power Level 4
8 - 40 Damage to 7 Enemies

Power Level 5
10 - 50 Damage to 8 Enemies

Power Level 6
12 - 60 Damage to 9 Enemies

 

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