Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Armorplate

Armorplate creates a magic barrier around the party, improving the group's protection from physical attacks.

Spell Statistics

Level

3

Mana Cost

6

Sphere

Earth

Resistance

Missiles

School

Priest
(Theology)

Type

Adventuring

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Armorplate
Power Level 3

Book of Protection
Power Level 6, Learn

Spell Effects

Power Level 1
Decreases AC by 1 for 50 Rounds

Power Level 2
Decreases AC by 1.5 for 100 Rounds

Power Level 3
Decreases AC by 2 for 150 Rounds

Power Level 4
Decreases AC by 2.5 for 200 Rounds

Power Level 5
Decreases AC by 3 for 250 Rounds

Power Level 6
Decreases AC by 3.5 for 300 Rounds

 

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