Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Prismic Missile

Prismic Missile unleashes random affects upon an enemy party.

Spell Statistics

Level

5

Mana Cost

9

Sphere

Fire

Resistance

Light

School

Mage
(Thaumaturgy)

Type

Random

Target

Enemies

Can Fizzle

Yes

Can Backfire

Yes

 

Enchanted Items

Wand of Mystery
Power Level 3

Spell Effects

Power Level 1
Different Random Effect to 4 Enemies

Power Level 2
Different Random Effect to 5 Enemies

Power Level 3
Different Random Effect to 6 Enemies

Power Level 4
Different Random Effect to 7 Enemies

Power Level 5
Different Random Effect to 8 Enemies

Power Level 6
Different Random Effect to 9 Enemies

Random Effect #1

Resistance: Magic

Power Level 1
4 - 28 Damage

Power Level 2
8 - 56 Damage

Power Level 3
12 - 84 Damage

Power Level 4
16 - 112 Damage

Power Level 5
20 - 140 Damage

Power Level 6
24 - 168 Damage

Random Effect #2

Resistance: Fire

Power Level 1
4 - 28 Damage

Power Level 2
8 - 56 Damage

Power Level 3
12 - 84 Damage

Power Level 4
16 - 112 Damage

Power Level 5
20 - 140 Damage

Power Level 6
24 - 168 Damage

Random Effect #3

Resistance: Special (None)

Power Level 1
4 - 16 Damage

Power Level 2
8 - 32 Damage

Power Level 3
12 - 48 Damage

Power Level 4
16 - 64 Damage

Power Level 5
20 - 80 Damage

Power Level 6
24 - 96 Damage

Random Effect #4

Resistance: Light

Power Level 1
Blinded for 4 - 9 turns

Power Level 2
Blinded for 5 - 18 turns

Power Level 3
Blinded for 6 - 27 turns

Power Level 4
Blinded for 7 - 36 turns

Power Level 5
Blinded for 8 - 45 turns

Power Level 6
Blinded for 9 - 54 turns

Random Effect #5

Resistance: Hypnosis

Power Level 1
Sleep for 2 turns

Power Level 2
Sleep for 2 - 4 turns

Power Level 3
Sleep for 2 - 6 turns

Power Level 4
Sleep for 2 - 8 turns

Power Level 5
Sleep for 2 - 10 turns

Power Level 6
Sleep for 2 - 12 turns

Random Effect #6

Resistance: Paralysis

Power Level 1
Paralyze for 3 turns

Power Level 2
Paralyze for 6 turns

Power Level 3
Paralyze for 9 turns

Power Level 4
Paralyze for 12 turns

Power Level 5
Paralyze for 15 turns

Power Level 6
Paralyze for 18 turns

Random Effect #7

Resistance: Air

Power Level 1
Nausea for 5 turns

Power Level 2
Nausea for 6 - 10 turns

Power Level 3
Nausea for 9 - 15 turns

Power Level 4
Nausea for 12 - 20 turns

Power Level 5
Nausea for 15 - 25 turns

Power Level 6
Nausea for 18 - 30 turns

Random Effect #8

Resistance: Psionic

Power Level 1
Insanity for 3 turns

Power Level 2
Insanity for 4 - 6 turns

Power Level 3
Insanity for 5 - 9 turns

Power Level 4
Insanity for 6 - 12 turns

Power Level 5
Insanity for 7 - 15 turns

Power Level 6
Insanity for 8 - 18 turns

Random Effect #9

Resistance: Lifeforce

Power Level 1 - 6
Increased Chance of Death

Random Effect #10

Resistance: Lifeforce

Power Level 1 - 6
Increased Chance of Stone

 

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