Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Guardian of Ramm
The Guardians of the Temple or Ramm have a history of their brutal behaviour.
Their weapons are weak, but they wear strong armour. Spells work best against these adversaries due to their high defence.
Enemy Statistics
Level |
12 |
Type |
Fighter |
Hit Points |
72 - 120 |
Stamina |
132 - 264 |
Experience |
7 815 |
Strength |
13 |
Intelligence |
8 |
Dexterity |
11 |
Speed |
12 |
Battle Statistics
Quantity |
2 - 8 |
Armour (AC) |
-3 to +1 |
Armour Modifiers |
None |
Evasion |
+5 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
21 |
Attacks |
1 |
Swings |
1 - 2 |
Physical Attacks
Swing / Bash War Axe |
Magical Attacks
None |
|
Resistances
25% |
|
10% |
|
40% |
|
0% |
|
35% |
|
35% |
|
30% |
|
15% |
|
15% |
|
65% |
|
25% |
|
15% |
|
15% |
Battle Spoils
20 - 100 Gold |
|
Random Armour |
15% |
Random Weapon |
10% |
Companions
100% |
Locations