Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Guardian of Ramm

The Guardians of the Temple or Ramm have a history of their brutal behaviour.

Their weapons are weak, but they wear strong armour. Spells work best against these adversaries due to their high defence.

Enemy Statistics

Level

12

Type

Fighter

Hit Points

72 - 120

Stamina

132 - 264

Experience

7 815

Strength

13

Intelligence

8

Dexterity

11

Speed

12

Battle Statistics

Quantity

2 - 8

Armour (AC)

-3 to +1

Armour Modifiers

None

Evasion

+5

Special Defence

None

HP Regeneration

0

Initiative

21

Attacks

1

Swings

1 - 2

Physical Attacks

Swing / Bash War Axe
2 - 8 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

25%

Air

10%

Cold

40%

Death

0%

Fire

35%

Hypnosis

35%

Lifeforce

30%

Light

15%

Magic

15%

Missiles

65%

Paralysis

25%

Poison

15%

Psionic

15%

Battle Spoils

20 - 100 Gold

 

Random Armour

15%

Random Weapon

10%

 

Companions

Guardian of Ramm

100%

 

Locations

Temple of Ramm

Temple of Ramm: Lower Level
The Forest

 

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