Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Indigo Bat

These nimble flying mammals find the dark and dank crypts to be their perfect home, which they are not afraid to defend.

Indigo Bats are vulnerable creatures, with a mild poisonous bite. They can be tough to hit with physical attacks, but any magical offensive spells will decimate them.

Enemy Statistics

Level

7

Type

Animal

Hit Points

37 - 58

Stamina

110 - 200

Experience

2 900

Strength

8

Intelligence

8

Dexterity

17

Speed

17

Battle Statistics

Quantity

1 - 2

Armour (AC)

+2

Armour Modifiers

None

Evasion

+2

Special Defence

None

HP Regeneration

0

Initiative

22

Attacks

1

Swings

1 - 2

Physical Attacks

Bite
3 - 7 Damage
Poison (Str 1) - 50%
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

0%

Lifeforce

0%

Light

0%

Magic

0%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle Spoils

35 - 75 Gold

 

 

Companions

Tarantula

50%

Indigo Bat

25%

 

Locations

Hall of the Dead
Temple of Ramm: Lower Level
Tomb of the Damned

 

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