Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Acid Slime
These slimy piles of goo are often mistaken for the typical slime variety found lurking in ruins, but these have spent so much time digesting the corrosive rocks that they have taken a more acidic nature.
Acid Slimes carry the same resistances and damage compared to the other slimes, but the poison effects of their stings can leave a lasting mark. Use Fire-based weapons and magic to disperse these poisonous fiends quickly.
Enemy Statistics
Level |
3 |
Type |
Jelly |
Hit Points |
11 - 20 |
Stamina |
66 - 96 |
Experience |
1 340 |
Strength |
4 |
Intelligence |
4 |
Dexterity |
4 |
Speed |
6 |
Battle Statistics
Quantity |
2 - 4 |
Armour (AC) |
+8 |
Armour Modifiers |
None |
Evasion |
+8 |
Special Defence |
None |
HP Regeneration |
2 |
Initiative |
10 |
Attacks |
1 |
Swings |
1 |
Physical Attacks
Sting |
Special Attacks
Breathes Acid |
20% |
Resistances
25% |
|
125% |
|
25% |
|
0% |
|
0% |
|
50% |
|
0% |
|
125% |
|
0% |
|
50% |
|
125% |
|
50% |
|
50% |
Battle spoils
35 - 75 Gold |
|
Companions
30% |
|
20% |
Locations