Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Bork
Bork was once a mighty dwarf until he was sealed into the vault with his favourite hammer.
While damaging, Bork isn't too much of an issue. Cast defensive and offensive boosting spells before the fight, and defeat any of his cohirts first. Use single target high-level elemental spells to defeat this enemy while using physical attacks to keep him occupied.
Enemy Statistics
Level |
12 |
Type |
Midget |
Hit Points |
362 - 446 |
Stamina |
162 - 294 |
Experience |
43 278 |
Strength |
25 |
Intelligence |
6 |
Dexterity |
10 |
Speed |
8 |
Battle Statistics
Quantity |
1 |
Armour (AC) |
-1 to +1 |
Armour Modifiers |
None |
Evasion |
+4 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
28 |
Attacks |
2 |
Swings |
1 - 2 |
Physical Attacks
Bash Hammer + 1.5 |
Punch |
Magical Attacks
None |
|
Resistances
20% |
|
50% |
|
50% |
|
95% |
|
35% |
|
125% |
|
125% |
|
35% |
|
35% |
|
35% |
|
125% |
|
25% |
|
90% |
Battle spoils
300 - 500 Gold |
|
|
|
|
|
Random Armour |
|
Companions
100% |
Locations