Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Bork

Bork was once a mighty dwarf until he was sealed into the vault with his favourite hammer.

While damaging, Bork isn't too much of an issue. Cast defensive and offensive boosting spells before the fight, and defeat any of his cohirts first. Use single target high-level elemental spells to defeat this enemy while using physical attacks to keep him occupied.

Enemy Statistics

Level

12

Type

Midget

Hit Points

362 - 446

Stamina

162 - 294

Experience

43 278

Strength

25

Intelligence

6

Dexterity

10

Speed

8

Battle Statistics

Quantity

1

Armour (AC)

-1 to +1

Armour Modifiers

None

Evasion

+4

Special Defence

None

HP Regeneration

0

Initiative

28

Attacks

2

Swings

1 - 2

Physical Attacks

Bash Hammer + 1.5
8 - 14 Damage
Knockout 15%
Short Range

Punch
4 - 8 Damage
Knockout 35%
Short Range

Magical Attacks

None

 

Resistances

Acid

20%

Air

50%

Cold

50%

Death

95%

Fire

35%

Hypnosis

125%

Lifeforce

125%

Light

35%

Magic

35%

Missiles

35%

Paralysis

125%

Poison

25%

Psionic

90%

Battle spoils

300 - 500 Gold

 

Hammer +1.5

 

Hoary Legging

 

Random Armour

 

 

Companions

Island Giant

100%

 

Locations

The River Styx

 

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