Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Huge Bat
In the deepest depths of caves and tombs, Bats grow to gigantic sizes. Giant Bats are still vulnerable, but their nibbles draw more pain than their humbler cousins.
Huge Bats are just as fragile as regular Bats, but they deal significantly more damage. It's wise to use Sleep and offensive spells to avoid taking too much damage.
Enemy Statistics
Level |
2 |
Type |
Animal |
Hit Points |
3 - 7 |
Stamina |
77 - 119 |
Experience |
318 |
Strength |
4 |
Intelligence |
4 |
Dexterity |
17 |
Speed |
16 |
Battle Statistics
Quantity |
1 - 2 |
Armour (AC) |
+8 |
Armour Modifiers |
None |
Evasion |
+5 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
14 |
Attacks |
1 |
Swings |
1 |
Physical Attacks
Bite |
Magical Attacks
None |
|
Resistances
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
Battle Spoils
35 - 75 Gold |
|
Companions
100% |
Locations
The Castle: Four Towers |