Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Huge Bat

In the deepest depths of caves and tombs, Bats grow to gigantic sizes. Giant Bats are still vulnerable, but their nibbles draw more pain than their humbler cousins.

Huge Bats are just as fragile as regular Bats, but they deal significantly more damage. It's wise to use Sleep and offensive spells to avoid taking too much damage.

Enemy Statistics

Level

2

Type

Animal

Hit Points

3 - 7

Stamina

77 - 119

Experience

318

Strength

4

Intelligence

4

Dexterity

17

Speed

16

Battle Statistics

Quantity

1 - 2

Armour (AC)

+8

Armour Modifiers

None

Evasion

+5

Special Defence

None

HP Regeneration

0

Initiative

14

Attacks

1

Swings

1

Physical Attacks

Bite
2 - 6 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

0%

Lifeforce

0%

Light

0%

Magic

0%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle Spoils

35 - 75 Gold

 

 

Companions

Bat

100%

 

Locations

The Castle: Four Towers
The Castle: Main Level
The Castle: Upper Level

 

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