Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Goblin
Goblins are mischievous demonic creatures known for their famously impressive thieving abilities.
These creatures aren't deadly in small groups, but an army of Goblins can easily overwhelm even the most powerful party. Use your area spells to get their numbers down to avoid having your entire party knocked out and at their mercy.
Enemy Statistics
Level |
8 |
Type |
Thief |
Hit Points |
48 - 72 |
Stamina |
190 - 280 |
Experience |
3 440 |
Strength |
10 |
Intelligence |
9 |
Dexterity |
12 |
Speed |
11 |
Battle Statistics
Quantity |
3 - 9 |
Armour (AC) |
+2 to +5 |
Armour Modifiers |
None |
Evasion |
+5 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
18 |
Attacks |
1 |
Swings |
1 - 2 |
Physical Attacks
Claw |
Punch |
Bite |
Magical Attacks
None |
|
Resistances
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
20% |
|
20% |
|
0% |
|
15% |
|
0% |
|
0% |
|
0% |
|
0% |
Battle Spoils
100 - 200 Gold |
|
Random Armour |
15% |
Random Weapon |
15% |
Companions
30% |
Locations