Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Slime

These slimy piles of goo observed oozing through cracks in the Castle. At first, these creatures don't appear to be sentient, but their slow movements and mild stings show that they possess some intelligence.

Slimes are highly resistant to most magic, so attack with physical attacks and fire spells. They are not very strong, so it shouldn't take much to remove them from the battlefield.

Enemy Statistics

Level

3

Type

Jelly

Hit Points

7 - 13

Stamina

55 - 75

Experience

492

Strength

4

Intelligence

4

Dexterity

4

Speed

6

Battle Statistics

Quantity

3 - 6

Armour (AC)

+8

Armour Modifiers

None

Evasion

+8

Special Defence

None

HP Regeneration

2

Initiative

8

Attacks

1

Swings

1

Physical Attacks

Sting
2 Damage
Short Range

Magical Attacks

None

 

Resistances

Acid

125%

Air

125%

Cold

65%

Death

0%

Fire

65%

Hypnosis

125%

Lifeforce

85%

Light

65%

Magic

35%

Missiles

125%

Paralysis

125%

Poison

125%

Psionic

125%

Battle Spoils

35 - 75 Gold

 

 

Companions

Slime

35%

 

Locations

The Castle: Basement Level
The Castle: Hazard Area

 

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