Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Jail Rat

These tiny rodents scurry around the lowest level of the Temple of Ramm.

These tiny rats are extremely weak for being an enemy encountered at the end of the game. Kill them any way you wish.

Enemy Statistics

Level

3

Type

Animal

Hit Points

23 - 32

Stamina

88 - 200

Experience

916

Strength

6

Intelligence

4

Dexterity

14

Speed

16

Battle Statistics

Quantity

5 - 9

Armour (AC)

+6 to +10

Armour Modifiers

None

Evasion

+5

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

1

Swings

1

Physical Attacks

Claw
2 - 6 Damage
Short Range

Bite
2 - 6 Damage
Poison (Str 2) - 20%
Short Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

0%

Lifeforce

0%

Light

0%

Magic

0%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle Spoils

35 - 75 Gold

 

 

Companions

Jail Rat

50%

 

Locations

Temple of Ramm: Lower Level

 

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