Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Goblin Priest
Goblin Priests are mischievous demonic creatures that have learned to harness the healing powers typically reserved for priests.
These magical beasts can be extremely annoying. Not only will they often heal their wounds, but what offensive spells they know have nasty effects. They are especially dangerous when large groups are encountered. Cast defensive spells to protect you from the magic, and unleash your most devastating area spells back at them.
Enemy Statistics
Level |
8 |
Type |
Priest |
Hit Points |
40 - 64 |
Stamina |
190 - 280 |
Experience |
11 982 |
Strength |
10 |
Intelligence |
13 |
Dexterity |
13 |
Speed |
11 |
Battle Statistics
Quantity |
3 - 9 |
Armour (AC) |
+2 to +5 |
Armour Modifiers |
None |
Evasion |
+5 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
18 |
Attacks |
1 |
Swings |
1 - 2 |
Physical Attacks
Claw |
Punch |
Bite |
Magical Attacks
30% |
|
15% |
|
15% |
|
10% |
|
10% |
|
10% |
|
5% |
|
5% |
|
Total Cast Frequency 100% |
Resistances
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
30% |
|
25% |
|
0% |
|
35% |
|
0% |
|
0% |
|
0% |
|
0% |
Battle Spoils
100 - 500 Gold |
|
Random Item |
35% |
Randon Wand |
35% |
Random Scroll |
20% |
Companions
50% |
|
15% |
Locations