Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Spectre

This wailing spirit is the most known symbol of hauntings. They tend to attach themselves to objects.

With an impressive evasion and defence, mixed with their terrifying cries, Spectres are challenging to hit with physical attacks. Use your most potent Cold, Fire or Instant-death spells to save yourself from these foes.

Enemy Statistics

Level

7

Type

Undead

Hit Points

57 - 71

Stamina

130 - 220

Experience

13 703

Strength

9

Intelligence

9

Dexterity

12

Speed

12

Battle Statistics

Quantity

2 - 3

Armour (AC)

0

Armour Modifiers

None

Evasion

0

Special Defence

Blinks

HP Regeneration

0

Initiative

18

Attacks

2

Swings

1 - 2

Physical Attacks

Touch
4 - 12 Damage
Drain 15 - 39 Stamina - 90%
Paralyze - 50%
Short Range

 

Special Attacks

Cries
Causes Fright

35%

Magical Attacks

Armormelt

15%

Hold Monsters

15%

Make Wounds

15%

Asphyxiation

10%

Blades

15%

Silence

10%

Whirlwind

10%

Terror

5%

Weaken

5%

Total Cast Frequency 65%

Resistances

Acid

125%

Air

125%

Cold

65%

Death

0%

Fire

65%

Hypnosis

125%

Lifeforce

65%

Light

65%

Magic

25%

Missiles

125%

Paralysis

125%

Poison

125%

Psionic

125%

Battle Spoils

10 - 20 Gold

 

Random Scroll

15%

Random Stick or Potion

15%

Random Book

5%

Random Powder

5%

 

Companions

None

 

 

Locations

Hall of the Dead

 

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