Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 



Hill Giant

Hill Giants are irascible humanoids who inhabit the higher elevations of the wilderness. Like other giants, they wield giant hammers to spatter their foes across the rocks.

Hill Giants are one of the first giants you will encounter, and they will great you with their massive hammer. Use the most powerful fire-based spells and weapons you hold to finish these fee-fi-foes.

Enemy Statistics

Level

6

Type

Giant

Hit Points

42 - 72

Stamina

130 - 220

Experience

4 098

Strength

22

Intelligence

8

Dexterity

8

Speed

7

Battle Statistics

Quantity

1 - 3

Armour (AC)

0 to +4

Armour Modifiers

None

Evasion

+8

Special Defence

None

HP Regeneration

0

Initiative

13

Attacks

1

Swings

1

Physical Attacks

Bash Giant Sledge
3 - 18 Damage
Knockout - 10%
Extended Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

25%

Cold

35%

Death

0%

Fire

0%

Hypnosis

65%

Lifeforce

65%

Light

0%

Magic

0%

Missiles

0%

Paralysis

95%

Poison

25%

Psionic

50%

Battle Spoils

50 - 200 Gold

 

Giant Sledge

20%

Hv. Boulder

15%

Fur Legging

10%

Rutabega

10%

 

Companions

Miner Dwarf

35%

 

Locations

Mountain Area

 

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