Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Maro’s Ghost
Maro was a brave lad who let the daredevil life. Unfortunately, his luck ran out and was "run over by a Buick."
Maro’s Ghost brings some nasty friends along. Dispel Undead, and other powerful spells can be useful in this fight, especially on the harder difficulties. Casting Magic Shield before the encounter may prevent a lengthy and drawn-out battle.
Enemy Statistics
Level |
11 |
Type |
Undead |
Hit Points |
55 - 88 |
Stamina |
130 - 220 |
Experience |
24 334 |
Strength |
10 |
Intelligence |
8 |
Dexterity |
12 |
Speed |
12 |
Battle Statistics
Quantity |
1 |
Armour (AC) |
0 |
Armour Modifiers |
None |
Evasion |
0 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
18 |
Attacks |
2 |
Swings |
1 - 2 |
Physical Attacks
Touch |
Special Attacks
Cries |
35% |
Magical Attacks
15% |
|
15% |
|
15% |
|
10% |
|
10% |
|
Total Cast Frequency 65% |
Resistances
125% |
|
125% |
|
65% |
|
25% |
|
65% |
|
100% |
|
75% |
|
65% |
|
25% |
|
125% |
|
125% |
|
125% |
|
100% |
Battle Spoils
100 - 400 Gold |
|
Random Weapon |
75% |
Random Armour |
50% |
Random Weapon |
20% |
Random Armour |
15% |
Companions
100% |
Locations