Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Maro’s Ghost

Maro was a brave lad who let the daredevil life. Unfortunately, his luck ran out and was "run over by a Buick."

Maro’s Ghost brings some nasty friends along. Dispel Undead, and other powerful spells can be useful in this fight, especially on the harder difficulties. Casting Magic Shield before the encounter may prevent a lengthy and drawn-out battle.

Enemy Statistics

Level

11

Type

Undead

Hit Points

55 - 88

Stamina

130 - 220

Experience

24 334

Strength

10

Intelligence

8

Dexterity

12

Speed

12

Battle Statistics

Quantity

1

Armour (AC)

0

Armour Modifiers

None

Evasion

0

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

2

Swings

1 - 2

Physical Attacks

Touch
2 Damage
Drain 20 - 52 Stamina - 50%
Paralyze - 50%
Short Range

 

Special Attacks

Cries
Causes Fright

35%

Magical Attacks

Deep Freeze

15%

Iceball

15%

Toxic Vapors

15%

Asphyxiation

10%

Fire Bomb

10%

Total Cast Frequency 65%

Resistances

Acid

125%

Air

125%

Cold

65%

Death

25%

Fire

65%

Hypnosis

100%

Lifeforce

75%

Light

65%

Magic

25%

Missiles

125%

Paralysis

125%

Poison

125%

Psionic

100%

Battle Spoils

100 - 400 Gold

 

Random Weapon

75%

Random Armour

50%

Random Weapon

20%

Random Armour

15%

 

Companions

Zombie Guard

100%

 

Locations

Tomb of the Damned

 

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