Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Assassin
These Ninjas use harsh poisons to ensure their victims died quickly and painfully.
These murderers are a prime example of why saving often is a must. If their high-level poison infects too many of your party, you may not have the resources needed to cure it before they succumb to its effects. A great offence is the best option. Cast your high-damage spells to vanquish them before they get their opportunity.
Enemy Statistics
Level |
13 |
Type |
Ninja |
Hit Points |
65 - 91 |
Stamina |
162 - 294 |
Experience |
28 238 |
Strength |
12 |
Intelligence |
12 |
Dexterity |
20 |
Speed |
18 |
Battle Statistics
Quantity |
2 |
Armour (AC) |
-2 |
Armour Modifiers |
None |
Evasion |
0 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
24 |
Attacks |
2 |
Swings |
1 - 3 |
Physical Attacks
Punch |
Kick |
Throw Shiken Shuri |
Magical Attacks
None |
|
Resistances
65% |
|
65% |
|
35% |
|
25% |
|
35% |
|
95% |
|
55% |
|
65% |
|
35% |
|
45% |
|
95% |
|
65% |
|
85% |
Battle spoils
100 - 500 Gold |
|
Random Throwing Weapon |
50% |
Random Ninja Armor |
50% |
25% |
|
10% |
Companions
10% |
Locations