Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Insane Skeleton
This strong skeleton has stood guard over the Hall of the Dead's catacombs for so long that it has become insane.
The Insane Skeleton swings a mightly sword, but that is the only thing that makes this enemy special. It dies just as quickly as other skeletons with the use of cold, fire and Dispel Undead spells.
Enemy Statistics
Level |
14 |
Type |
Undead |
Hit Points |
112 - 140 |
Stamina |
160 - 250 |
Experience |
24 105 |
Strength |
12 |
Intelligence |
12 |
Dexterity |
16 |
Speed |
12 |
Battle Statistics
Quantity |
1 |
Armour (AC) |
-2 to +5 |
Armour Modifiers |
None |
Evasion |
+6 |
Special Defence |
None |
HP Regeneration |
2 |
Initiative |
26 |
Attacks |
2 |
Swings |
1 - 3 |
Physical Attacks
Melee Flamberge |
Magical Attacks
None |
|
Resistances
10% |
|
125% |
|
35% |
|
0% |
|
35% |
|
125% |
|
95% |
|
35% |
|
25% |
|
20% |
|
50% |
|
125% |
|
125% |
Battle Spoils
150 - 200 Gold |
|
|
|
|
|
50% |
|
50% |
Companions
100% |
Locations