Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Insane Skeleton

This strong skeleton has stood guard over the Hall of the Dead's catacombs for so long that it has become insane.

The Insane Skeleton swings a mightly sword, but that is the only thing that makes this enemy special. It dies just as quickly as other skeletons with the use of cold, fire and Dispel Undead spells.

Enemy Statistics

Level

14

Type

Undead

Hit Points

112 - 140

Stamina

160 - 250

Experience

24 105

Strength

12

Intelligence

12

Dexterity

16

Speed

12

Battle Statistics

Quantity

1

Armour (AC)

-2 to +5

Armour Modifiers

None

Evasion

+6

Special Defence

None

HP Regeneration

2

Initiative

26

Attacks

2

Swings

1 - 3

Physical Attacks

Melee Flamberge
5 - 10 Damage
Critical - 5%
Short Range

Magical Attacks

None

 

Resistances

Acid

10%

Air

125%

Cold

35%

Death

0%

Fire

35%

Hypnosis

125%

Lifeforce

95%

Light

35%

Magic

25%

Missiles

20%

Paralysis

50%

Poison

125%

Psionic

125%

Battle Spoils

150 - 200 Gold

 

Flamberge

 

Skeleton Key

 

Jazeraint Skirt

50%

Jazeraint Tunic

50%

 

Companions

Skeleton Lord

100%

 

Locations

Hall of the Dead

 

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