Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Guardian of Rock

The Guardian of Rock is a magical creature made of stone and air. Its core is an enchanted Ruby that holds its magical existence.

The Guardian of Rock is immune to all magical attacks, except for Acid. I recommend buying Acid Bombs to damage this creature as quickly as possible. Otherwise, use your best physical attacks to break apart this enormous boulder. It is also helpful to use Conjuration to summon a bunch of powerful allies.

Enemy Statistics

Level

8

Type

Magical

Hit Points

108 - 164

Stamina

220 - 600

Experience

51 741

Strength

25

Intelligence

14

Dexterity

4

Speed

4

Battle Statistics

Quantity

1

Armour (AC)

-8

Armour Modifiers

None

Evasion

+4

Special Defence

None

HP Regeneration

0

Initiative

8

Attacks

1

Swings

1

Physical Attacks

Throw Boulder
14 - 50 Damage
Knockout - 25%
Throwing Range

Magical Attacks

Spews Boulders
Damages

30%

Resistances

Acid

0%

Air

125%

Cold

125%

Death

125%

Fire

125%

Hypnosis

125%

Lifeforce

125%

Light

125%

Magic

95%

Missiles

50%

Paralysis

125%

Poison

125%

Psionic

125%

Battle Spoils

400 - 500 Gold

 

Hv. Boulder

 

Ruby Eyeball

 

 

Companions

None

 

 

Locations

Mountain Area

 

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