Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Defender

These dark warriors have honed their skills to be the ultimate defenders of the Temple of Ramm.

The Defenders are powerful warriors, but their defence is surprisingly not as high as other enemies in the Temple.

Enemy Statistics

Level

18

Type

Lord

Hit Points

108 - 180

Stamina

212 - 344

Experience

33 330

Strength

15

Intelligence

12

Dexterity

14

Speed

10

Battle Statistics

Quantity

2 - 3

Armour (AC)

-2 to 0

Armour Modifiers

None

Evasion

+10

Special Defence

Blinks

HP Regeneration

0

Initiative

20

Attacks

2

Swings

1 - 3

Physical Attacks

Swing / Thrust Blade Cuisinart
6 - 18 Damage
Critical - 2%
Short Range

Magical Attacks

Bless

45%

Silence

40%

Heal Wounds

15%

Total Cast Frequency 20%

Resistances

Acid

50%

Air

50%

Cold

35%

Death

0%

Fire

35%

Hypnosis

50%

Lifeforce

50%

Light

0%

Magic

35%

Missiles

50%

Paralysis

50%

Poison

0%

Psionic

0%

Battle Spoils

500 - 1000 Gold

 

Blade Cuisinart

35%

Random Armour

35%

Demons Tooth or
Saint Bastard or
Sword of Hearts

5%

 

Companions

Dark Crusaders

100%

 

Locations

Temple of Ramm

 

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