Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Radames

Radames is a powerful undead pharaoh that used to reign from the Amazulu Pyramid, who quested for immortality by sacrificing his soul.

His fire spells can be devastating if you aren't ready. Fire and Magic Shield are a good start but don't bother with Silence since he is immune to air magic. The best plan is to unleash Fire and Cold spells while peppering it with missile and physical attacks.

Enemy Statistics

Level

24

Type

Undead

Hit Points

424 - 472

Stamina

520 - 900

Experience

97 301

Strength

10

Intelligence

12

Dexterity

14

Speed

11

Battle Statistics

Quantity

1

Armour (AC)

+2

Armour Modifiers

None

Evasion

+2

Special Defence

None

HP Regeneration

4

Initiative

28

Attacks

2

Swings

1 - 2

Physical Attacks

Swing / Thrust Cutlass
4 - 12 Damage
Poison (Str 3) - 25%
Short Range

Magical Attacks

Fireball

45%

Fire Bomb

30%

Firestorm

20%

Nuclear Blast

5%

Total Cast Frequency 95%

Resistances

Acid

20%

Air

125%

Cold

35%

Death

90%

Fire

35%

Hypnosis

125%

Lifeforce

90%

Light

75%

Magic

65%

Missiles

20%

Paralysis

90%

Poison

50%

Psionic

90%

Battle Spoils

4000 - 5000 Gold

 

Random Ankh x2

 

Ankh of Arnie or
Pol Ankh

25%

Scarab Necklace

5%

 

Companions

Pharaoh of Phyre

100%

 

Locations

Temple of Ramm

 

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