Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Fuming Vine
Fuming Vines are small plants that spew a mist that puts unexpecting adventures to sleep to safely harvest their remains for nourishment.
Fuming Vines are significantly more annoying than the creeping variety thanks to their ability to put your party to sleep. They are also resistant to many magic types, so be sure to focus your magical attacks with the Fire and Cold classes. They don't have much health, so area-effect attacks should annihilate your adversaries.
Enemy Statistics
Level |
1 |
Type |
Plant |
Hit Points |
2 - 4 |
Stamina |
55 - 75 |
Experience |
300 |
Strength |
9 |
Intelligence |
5 |
Dexterity |
12 |
Speed |
12 |
Battle Statistics
Quantity |
2 - 4 |
Armour (AC) |
+9 |
Armour Modifiers |
None |
Evasion |
+9 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
14 |
Attacks |
1 |
Swings |
1 |
Physical Attacks
Lash |
Special Attacks
Emits White Mist |
30% |
Resistances
50% |
|
25% |
|
0% |
|
0% |
|
0% |
|
25% |
|
25% |
|
125% |
|
10% |
|
0% |
|
0% |
|
25% |
|
25% |
Battle Spoils
35 - 75 Gold |
|
Companions
50% |
|
25% |
Locations
The Castle: Basement Level |