Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Priest of Ramm

Priests of Ramm are powerful spellcasters that have focused on the darkest of the priest spells.

These priests can kill with a single word. If you wish to survive, kill them fast or be killed yourself. Since Death spells are highly dependant on the target level compared to the caster's, increasing your level beyond 18 will help fend off these fiends.

Enemy Statistics

Level

18

Type

Priest

Hit Points

126 - 162

Stamina

430 - 1300

Experience

121 303

Strength

16

Intelligence

15

Dexterity

14

Speed

14

Battle Statistics

Quantity

4 - 5

Armour (AC)

0 to +4

Armour Modifiers

None

Evasion

+4

Special Defence

None

HP Regeneration

0

Initiative

22

Attacks

1

Swings

1 - 2

Physical Attacks

Thust / Bash Stave of Power
7 - 16 Damage
Knockout - 15%
Paralyze - 15%
Extended Range

Magical Attacks

Death

45%

Lifesteal

40%

Word of Death

10%

Death Wish

5%

Total Cast Frequency 95%

Resistances

Acid

80%

Air

80%

Cold

80%

Death

80%

Fire

80%

Hypnosis

80%

Lifeforce

80%

Light

80%

Magic

80%

Missiles

80%

Paralysis

80%

Poison

80%

Psionic

80%

Battle Spoils

1000 - 2000 Gold

 

Random Potion

 

Random Scroll x2

 

Rammbus Staff

15%

Helm of Obitus or
Mordecai's Cone or
Sacred Slippers

5%

 

Companions

Guardian of Ramm

100%

 

Locations

Temple of Ramm

 

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