Monsters & Enemies
The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.
These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.
This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.
Rogue
With the castle vacated of human life, Rogues have made the previously luxurious fort their home. Rogues are the weakest of the thieves, but not to be underestimated.
Rogues have weak armour, but their attacks still pack a wallop. Use Sleep to prevent the rear groups from throwing their dirks, and use your most powerful attacks to remove them from the fight as quickly as you can.
Enemy Statistics
Level |
1 |
Type |
Thief |
Hit Points |
4 - 7 |
Stamina |
77 - 119 |
Experience |
208 |
Strength |
10 |
Intelligence |
9 |
Dexterity |
10 |
Speed |
10 |
Battle Statistics
Quantity |
1 - 4 |
Armour (AC) |
+5 to +8 |
Armour Modifiers |
None |
Evasion |
+8 |
Special Defence |
None |
HP Regeneration |
0 |
Initiative |
12 |
Attacks |
1 |
Swings |
1 |
Physical Attacks
Swing / Thrust Cutlass |
Throw Dirk |
Magical Attacks
None |
|
Resistances
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
|
0% |
Battle Spoils
50 - 200 Gold |
|
15% |
|
15% |
|
15% |
|
10% |
|
10% |
Companions
25% |
Locations
The Castle: Basement Level |