Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

L'montes

L'montes is a friendly thief who has a fondness for stuffed dogs and castle towers.

L'montes does more damage than the other thieves and has a large reservoir of health to protect him. He doesn't possess protections to magical attacks, to fire away with whatever damaging spells you have.

Enemy Statistics

Level

4

Type

Thief

Hit Points

22 - 26

Stamina

88 - 144

Experience

1 248

Strength

14

Intelligence

12

Dexterity

15

Speed

14

Battle Statistics

Quantity

1

Armour (AC)

+5 to +8

Armour Modifiers

None

Evasion

+7

Special Defence

None

HP Regeneration

0

Initiative

18

Attacks

1

Swings

1 - 2

Physical Attacks

Swing / Thrust Cutlass
3 - 8 Damage
Short Range

Swing / Thrust Cutlass
1 - 4 Damage
Throwing Range

Magical Attacks

None

 

Resistances

Acid

0%

Air

0%

Cold

0%

Death

0%

Fire

0%

Hypnosis

0%

Lifeforce

0%

Light

0%

Magic

0%

Missiles

0%

Paralysis

0%

Poison

0%

Psionic

0%

Battle Spoils

200 - 500 Gold

 

Random Armour

 

Random Weapon

 

Silver Key

 

 

Companions

None

 

 

Locations

The Castle: South-East Tower

 

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