Monsters & Enemies

The enemies and monsters you encounter in Wizardry 6 are diverse and extremely deadly. Knowing what each enemy's strengths and weaknesses are is vital for surviving, especially when playing on harder difficulties.

These statistics are for Normal difficulty. Easy and Expert difficulties will alter the HP of enemies, and the number of opponents you will encounter in a group. The Easy difficulty will spawn one less enemy per group, with a minimum of one. The Expert difficulty will cause one extra enemy to spawn, which even duplicates bosses.

This beastiary will be listed in alphabetal order, but the walkthrough will also list the enemies found in each area.

 

Horasthmus

The Horasthmus is an ancient creature that used to roam the planet millions of years ago, but now only exist thanks to the most powerful alchemists.

This beast is the ultimate summon. It does high damage to enemies and has an insane amount of health. Expect plenty of damage unleashed if your the caster, and pray for luck if you're on the opposing side of this summon. Play defensively and cool it down with Ice.

Enemy Statistics

Level

50

Type

Animal

Hit Points

2050 - 3000

Stamina

2050 - 4500

Experience

351 328

Strength

25

Intelligence

5

Dexterity

15

Speed

10

Battle Statistics

Quantity

1

Armour (AC)

-4 to +4

Armour Modifiers

None

Evasion

+4

Special Defence

None

HP Regeneration

0

Initiative

10

Attacks

1

Swings

1

Physical Attacks

Bite
42 - 80 Damage
Critical 15%
Extended Range

Lash
12 - 30 Damage
Knockout 25%
Extended Range

Stomps
2 - 101 Damage
Knockout 50%
Extended Range

Magical Attacks

None

 

Resistances

Acid

25%

Air

50%

Cold

0%

Death

25%

Fire

25%

Hypnosis

25%

Lifeforce

25%

Light

0%

Magic

0%

Missiles

50%

Paralysis

125%

Poison

50%

Psionic

25%

Battle Spoils

35 - 75 Gold

 

 

Companions

None

 

 

Locations

Create Life Summon

 

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