Spells in Wizardry 7

Spooks

Magic Cost: 7

Spooks summons a frightening thought into the minds of the caster's enemies, instilling a deep fear.

Spell Level: 4

Realm: Mental

Resistance: Psionic

Spellbook: Taumaturgy, Theosophy

Type: Baleful

Target: All Enemies

Can Backfire:

Can Fizzle:

Spell Effects:

Power Level 1Causes Fear for 4 Rounds

Power Level 2Causes Fear for 5-8 Rounds

Power Level 3Causes Fear for 6-12 Rounds

Power Level 4Causes Fear for 7-16 Rounds

Power Level 15Causes Fear for 8-20 Rounds

Power Level 6Causes Fear for 9-24 Rounds

Power Level 7Causes Fear for 10-28 Rounds

Used by Enemies:

Black Dragon

Nightmare

Fire Spells:

Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile

Water Spells:

Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken

Air Spells:

Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind

Earth Spells:

Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks

Mental Spells:

Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye

Divine Spells:

Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead