OUR GAME GUIDES
Legend of GrimrockMurder in the AlpsThe Legend of Heroes: Trails in the SkyWizardry 6: Bane of the Cosmic ForgeWizardry 7: Crusaders of the Dark SavantWizardry 8Rune Factory: FrontierRune Factory: Tides of Destiny
Spells in Wizardry 7
Cure Disease
Magic Cost: 12
Cure Disease attempts to rid the target of all diseases and their effects.
Spell Level: 5
Realm: Water
Resistance: None
Spellbook: Alchemy, Theology
Type: Curative
Target: Ally
Can Backfire: ✗
Can Fizzle: ✓
Spell Effects:
Success if Vitality is more than 15
Success if Vitality is more than 12
Success if Vitality is more than 9
Success if Vitality is more than 6
Success if Vitality is more than 3
Cures all diseases
Cures all diseases
Items:
Used by Enemies:
None
Fire Spells:
Blinding Flash Dazzling Lights Energy Blast Fire Bomb Fire Shield Fireball Firestorm Lightning Nuclear Blast Psionic Fires Prismic Missile
Water Spells:
Chilling Touch Cure Disease Cure Paralysis Deep Freeze Draining Cloud Haste Ice Shield Iceball Paralyze Restfull Slow Stamina Superman Terror Weaken
Air Spells:
Air Pocket Asphyxiation Cure Poison Deadly Air Deadly Poison Death Cloud Levitate Missile Shield Noxious Fumes Poison Poison Gas Purify Air Shrill Sound Silence Stink Bomb Toxic Vapors Whirlwind
Earth Spells:
Acid Bomb Acid Splash Armor Shield Armormelt Armorplate Blades Create Life Crush Cure Stone Direction Itching Skin Knock-Knock Web Whipping Rocks
Mental Spells:
Bless Charm Confusion Cure Lesser Cnd Death Detect Secret Divine Trap Hold Monsters Identify Illusion Locate Object Locate Person Mental Attack Mind Flay Mindread Psionic Blast Sane Mind Sleep Spooks Watchbells Wizard Eye
Divine Spells:
Anti-Magic Astral Gate Blink Conjuration Death Wish Dispel Undead Enchanted Blade Heal Wounds Healthfull Lifesteal Make Wounds Magic Missile Magic Screen Recharge Resurrection Remove Curse Word of Death Zap Undead